The monk class has also found its way into NetHack and Linley's Dungeon Crawl, which borrow elements of the class from Dungeons & Dragons. Each class requires certain stats combined with specific skills in order to reach their effectiveness. Monk Appearances: FF1, FF3, FF4, FF5, FF6, FF7, FF8, FF9, FF11, FF12RW, FFT, FFTA, FFTA2 Aliases: Black Belt, Master, Kareteka, White Monk. The level at which these statistics apply, The strength score at this level; a character gains a bonus to attack power based on his strength score, The agility score at this level; a character gains a bonus to evasion, accuracy, attack multiplier, defense multiplier, and magic defense multiplier based on his agility score, The vitality score at this level; a character gains a bonus to defense and the number of hit points gained when gainig a level based on his vitality score, The intelligence score at this level; a character gains a bonus to black magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his intelligence score, The mind score at this level; a character gains a bonus to white magic power, accuracy, and multipliers, as well as magic defense and magic resistance, based on his mind score, The base power of this job's unarmed attacks at this level, The bonus to attack power at this level (based on other job statistics), The base attack multiplier at this level (based on other job statistics), The bonus to accuracy at this level (based on other job statistics), The bonus to defense at this level (based on other job statistics), The base defense multiplier at this level (based on other job statistics), The bonus to evasion at this level (based on other job statistics), The base magic defense multiplier at this level (based on other job statistics), The bonus to magic resistance at this level (based on other job statistics), The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength, A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination, Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages, The amount of gil received when selling this weapon in a shop, The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells, The status ailment that may be inflicted by hits with this weapon, The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt, The jobs which are capable of using this weapon, Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative, Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative, Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative, Some types of armor offer a bonus to one or more statistics, The amount of gil received when selling this armor in a shop, The wearer becomes immune to all of the listed status ailments while using this armor, The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence, The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence, The jobs which are capable of using this armor. Through really hard training, his hand-style fighting's skills make him being able to endure more damage from both normal and magic. In the game EverQuest, the monk class can be chosen only by the human, lizardman (Iksar), Froglok, or drakkin races. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state's great pikemen. Top Contributors: TheVestman, Stavi82, Leah B. Jackson + more. Smiting monks are offensive based, and can deal Holy damage to their foes. Both types are zombified, meaning they can be hurt with healing magic/items as well as regular attacks, and both types have Zombietouch with all their attacks. A while ago I decided I wanted to get better in sewing so I choose to tackle a couple of sewing projects to hone my skills. Monks can gain high spell resistances, making them dangerous to mages, but, in some circumstances, can be overwhelmed when attacked by many enemies at once.