The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations. You may have to register before you can post: click the register link above to proceed. Europa Barbarorum version 2.3, full release, installer version. they seem super weak compared to EB1 even on easy difficulty hitting from behind their ranged does nothing´, it's super weird for a hit an run faction to be so weak at ranged, oh and foot archers out range them lol and they even seem to be more prone to splitting up and wandering into the nearest spearmen even when you tell them not to. We use cookies to enable you to log in, set your site preferences, analyse site traffic, personalise content and provide relevant advertising.Find out more and change your settings in our privacy policy. To start viewing messages, select the forum that you want to visit from the selection below. Hello everyone! Europa Barbarorum (Latin: Europe of the Barbarians), or EB, is a modification of the PC game Rome: Total War (RTW) based on the desire to provide Rome: Total War players with a more historically accurate game experience.. Hi, Europa Barbarorum 2.2b (no installer) Old Version Greetings fans of Europa Barbarorum! Apr 8, 2019 - Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. Battles crash? Subscribe to the Mod DB Europa Barbarorum 2 mod for Medieval II: Total War: Kingdoms feature feed, and get the latest updates as they are posted. While we still bow our necks to the son of Seleukos Nikator who … It indeed looks like a juicy update. Subscribe to the Mod DB Europa Barbarorum mod for Rome: Total War files feed, and get the latest files as they are uploaded. This zip-archive contains all published previews (until March 2012). I just have my C drive. 1 Introduction 2 History 3 Units 3.1 Camillan 3.2 Polybian 3.3 Marian 3.4 Imperial 4 Gameplay 4.1 Campaign 4.2 Battle 4.2.1 Field 4.2.2 Siege 5 Notes We have never yet feared anything in the realm of men. Europa Barbarorum II; If this is your first visit, be sure to check out the FAQ by clicking the link above. This comment is currently awaiting admin approval, join now to view. Watch Queue Queue Many years of enjoyment. Mod: https://www.moddb.com/mods/europa-barbarorum-2/ For a campaign following the schedule of Roman conquests and wars that ended with the delivery of properties to the winner, this mini mod is highly recommended. We use cookies to enable you to log in, set your site preferences, analyse site traffic, personalise content and provide relevant advertising.Find out more and change your settings in our privacy policy. Europa Barbarorum II - Medieval 2 Livestream #2 LegendofTotalWar Loading... Unsubscribe from LegendofTotalWar? Europa Barbarorum II FAQ About the Mod Q: What is EB? Full release info here: Forums.totalwar.org, v2.35 Change Log (through 11/30/2018)Section I - Faction Specific:Iberians (Arevaci-Leusitane):- Adds text for the Celtiberian Reform- Adds CeltiberianDuel trait system & gives Iberians access to Bardos trait- Added failsafe for Iberian Panoply reform- Tweaks CeltiberianDisgrace trait effects and excludes IberianHand from Client Rulers- Arevaci merc script extended to include Mastia, Gader and Arse- Switched Celtiberian bodyguard unit to use the Elites- Adds SettledHappily and SettledBetrayer traits to Celtiberians for their exploits in Sicily and Sardinia- Adds new CeltiberianMerc triggers associated with AMoR colony- Adds 2 new "random" triggers for CeltiberianDuel trait- Increased revolt chances for some Iberian provinces- Adds a new "Cantabrian Resistance" script to resist the Roman/Carthaginian/Numidian player in Cantabria- Adds historical order penalties to higher tiers of farms in Lusitania/CeltiberiaGetai:- Adds 13 new Getai Ancillaries- Changes GetaiWarrior trait descriptions to include game mechanics info regarding success/failure- Major overhaul of Dacian pools- Adds new Getai Gov building description- New AI-only opening move to assist in faction expansionKelts (Aedui, Arverni, Pritanoi, Boii):- New Gallic Voice Mod (400+ commands for Battle & Campaign map) - complete replacement of the old EB1 Gallic VM- Reduced starting Aedui family tree from 6 to 4 FMs (similar to other Keltic factions)- Slight adjustment to CentralGaul Merc pool- Changes Boii ethnicity Authority bonus to Piety- Added Tyragetia pool to boii_mig and boiicol- Added Caledonian/Gaelic swordsmen/cavalry to boiicol- Tweaks merc trait triggers - Adds MercExperience hidden trait, CelticMercPontic trait and CelticFeast traits- Adds anti-triggers for Kapnobatai and Druids to ensure that they do not receive the Unschooled trait- Adds CelticFeast to starting Celtic faction FMs- Slingers no longer appear in Scotland/Ireland/Wales/northern Britain- Excludes "Celtic" characters from the Warlord trait- Adds CelticDefeat trait- Adds Boii Colony II building descriptions- Adds CeltiberianBeauty and CelticBeauty traits/triggers- Various Celtic Unit name changes- Adjusted recruitment slots available to Migration/Allied State governments- Revised Aedui faction banners (no more medieval decorations)- Corrections to Celtic late reform- Adds new names to Boii Colony Leader traits- Adds reduction triggers for Celtic tribal education traits so that eligibility level disappears at age 40- 20 new gallic charge yells added- Adds CelticSocial, Attios and Altron traits to the Celtic repertoire and adds Attios trait to a bunch of older Celtic characters- Tweaks pritmercinfo triggers and descriptions and adds AuxGen triggers for CelticHeadHunter and BattleMad for long serving auxiliary generals- Tweaks Altron triggers- Adds GeistlosPrec, Geistlos and RomanGeistlos traits- Adds Lenient-Battlemad anti-trigger and age restriction to Bardos traits(<30)- Adds CelticStrength test tied to Great Gallic Council- When both are AI factions, Aedui and Arverni start out as (distrustful) allies- AI Opening moves for Aedui/Arverni (if the other is the human player)- Adds age restriction for Uatis trainingGermanics (Sweboz/Lugia):- New Lugian Faction symbol, banners, & intro video- Switched Lugiones starting province & moves Lugidunon (new capital) north-west & revises the faction selection map- Replaces all Lugian names with a new "celto-germanic" set- New Lugian government system (levels increase from 5 to 7)- Adds icons for the two new Lugian govs and revises the others to include the new Lugian Faction icon- New Lugian gods and temple descriptions- Modifies LugianWarrior trait to have post-reform Germanic levels- Adds LugianFuneral, LugianAmber and gives Lugians access to Bardos trait- Adds ethnic Riks ancillaries for the Lugians- Activates CelticWife ancillary (triggers now achievable)- Gives Lugians access to BattleMad trait- Adds new Lugian banner ancillary- Adds 6 missing German Tribal building descriptions- Changes Lugiones ethnicity to Nawarnehaliþs and adds mention by Tacitus that their priests dressed like women- Changes Wenetas>>Wenetos and Helveconos>>Elukouna- Modifies LugianWarrior descriptions- Adds new LugianDefeat trait for lugians for crushing defeats- Edits Lugian starting traits- Adds many lugian specific ancillary triggers to transform from Celtic to Germanic influence- Adds Sudeten mountains to the map- Province renames: Luguwa>Lugiutauta and Pomera>Mateliludis- Lugian pools rewritten- Fixes Lugian diplomacy grammar- Fixes grammar and updates descriptions for all Lugian govsRome:- Make RomanMilitaryService a visible trait (was a submod)- Adds 70+ new Romani campaign map voice files- Gives the Romans a "late" temporary BG based on the Polybian Equites- Adds fallback to Plebeian for non-CR Romans with no social class (if father rebelled before COA)- Added a fallback for the Marian reform- Added SlaveRomanModel to three starting Italic rebels- New "native names" for Sabellian units- Doubles the number of Roman strat map music tracks- Fixes misaligned Roman province ancillary acquisition (EDA- Makes RectorProvinciae trait adjustments (EDCT)- Adds Provincia Gallia Comata description- Adds Provincia Illyria description- Improved opportunity for the Faction Leader to acquire a Lictor ancillary- Adds a "sacred chickens" ancillary for Pulcher- New AI-only triggers for Roman elections- Several Roman ancillaries are no longer transferrableCarthage/Numidia:- Removed merc Phalanxes from Carthage's custom battle roster, added merc hoplites- Increased requirements and reduced gain chance for Carthage secondary general trait- Numidian Urban Administration gov now provides a small amount of Western Med Polities culture to assist in meeting the Reform requirements- Adds ProCarthaginian and CarthageEducation traits to Numidians; tweaks numidia unrest trait- Adds Gldgyml trait to Numidians and revises Gldt triggers- Addition of Lithobolos to Carthaginian recruitment- Punic cities in Atiq, Gader and Nurri give a 10% naval recruitment discount to AI-Carthage (only)Saba/Nabatea:- Improved Saba Reform (new message, can be triggered from any one of three South Arabian city-level settlements (not the capital), requires ownership of 6 provinces)- Plugged southern Arabian recruitment gap in saba_bond- Adds building description for top level Nabatean gov- Adds Nabatu-specific triggers to make Nabatu DesertWarriors more common and GoodTrader specific triggers for settlements important to Nabatean trade routes- Changes Nabatu FL trait from just Malek to Malek Nabatu and includes attested aramaic Mlk Nbtw un-vowelized form in trait description- Various improvements to triggers and stats for pet_lion ancillaryEast Greeks (Seleukids, Ptolemaioi, Baktria, Bosporans):- Seleukids no longer start allied with Hayasdan and Taksashila- Added some levy pools that were missing in Hellenistic governments- Adjustment to native pools on Kypros- Adds 30+ new East Greek campaign map voice files & activates two Phalangitai unit voices- Added some more terminating conditions to the Baktrian missions and made it possible to succeed at the second mission before triggering it in the normal sequence- Added a Skythai spawn for the "patient" path for the Bosporan player- Bosporan governments updated- Changed trigger for Bosporan Early Events to holding Khersonesos- Codified enmity between Philadelphos and Gonatas (for human player of either faction only)- More camelry in western Arabia- Revised Family Trees for Seleukids and Ptolemies designed to "keep the Royal ethnicity alive"- Adds biographies for all underage Seleukid and Ptolemaic males- Appends "Akitu" message to the bottom of the Babylon Ziggurat unique as a player reference- Alters the Ptolemaioi Spartan Intervention script to restrict expansion in Hellas- Improves & fixes Seleukid "pothos" trait- New "Themison" ancillary for underage Antiochos II- Revises strategy sections for all Basilike Patris govsWest Greeks (Makedonia, Koinon Hellenon, Epeiros, Pergamon):- Adds 180+ new or revised Greek Unit voices- New models and textures for Hoplitai- Adds 8 new Hellenic ancillaries (concepted in 2006 by Teleklos Archelaou)- Epirote/Makedonian rivalry stops triggering if either Pyrrhos or Antigonos is dead- Removes Phalangitai from kh7/kh8- Update of the Spartan Intervention mission- New campaign description for the KH- Adds new KH age-trait system (the Helikia, called KHCitizen in build), alongside Eromenos, Erastes, Peripolos traits and the KHSocial hidden tracking trait- Adds new Hipparkhos unique ancillary for KH, with new Banner-based ancillary icon- Adds new KHCitizen trait to all starting KH FMs with appropriate age-related levels- Updated KH reform failsafes not to trigger if the player already has them- Adds Nauarkhos, Hipparkhos and Strategos (FL upgrade) traits, with term limits for Nauarkhos and Hipparkhos- Adds new unique Nauarkhos and Hipparkhos ancillaries- Adds Neos tratis and triggers- Rework of Epirote ethnicities- Added a native pool to the kh6- Proxenos mission for KH Gerons added - Adds new Aner trait for Presbutes to KH- Adds the last set of KH office traits- Adds strategy sections to KH event messagesEastern (Pontos, Pahlava, Hayasdan):- Adds 7 new Babylonian Ancillaries (for factions in Eastern provinces)- Pahlavan reform now works properly- Hayastan now has merc-hoplite-hiring pre-reform- Update to Hai governments (they gain two new ones and upgrade paths change)- New Armenian, Pontos, & Parthian Gov icons (all are now "Eastern" style)- Total rewrite of all Caucasus pools- Added siege weapons to hay_royal- Script tweaks to Hayastan second capital mechanics- Added Pontos to the list of factions able to build zurkaneh- New name for top-tier Hay government- Adds description for Hai Ancestral Capital and a new infant FM (with biography trigger)- Fixes for the Iberia (Kartli) Rises script- Avoids a CTD by adding text for when the player as Hayastan takes Mtskheta- Adds new Hayastan mission to liberate Mazaka- New opening message for Pontos and reworking of all Pontic missions- Revises strategy sections for most Pontos gov-types (the old ones were wrong)- Small revision to the Pontic Royal family (to prevent dilution of royal ethnicity)- Ethnicity requirement for governors of the Pontic Hypobasileia (Royal Province)Taksashila:- Adds 60+ new Taksashila Ancillaries- New Taksashila Gov icons (all are now "Eastern" style)- Indian recruitment rewritten (no more culture-linkage which causes tribal units to vanish)- Adjusted culture mix in India- Taksashila strat map music now different from the other Eastern factions- Taksashilan Independence/Mauryan Invasion scripts completely rewrittenSteppe (Saka/Sauromatae):- Vast new "Eastern Migrations" script - no longer is the north-east corner of the map quiet once you've taken out the Rebels.- New "soft hat" portrait pack (120+) for steppe factions- Complete overhaul of Skythian recruitment- Complete revision of Saka Temple of Govs (5 levels, new icons, new descriptions, post reform only)- Flipped the SkulataConquer trigger to Skulata Vanquisher for Sauromatae- Adds Saka/Pahlavan merc traits- New province icon frames & constructed icon frames for all cul_6 (steppe faction) icons- Changes to AI-Saka early settlement trigger- New SauroScalper trait- Adds SkinQuiver and SkinLeather traits for Skytho-Sarmatian factions- New Sauromatae Bodyguard model and "native name" (Fatagai Rasma)- Altered starting Sauromatae armies to use the many new unitsRebels (slave):- All references to "slave" faction removed from EDB (it doesn't work)- All units (except factional bodyguards) now have universal ownership (so the rebels will build them)- Rebels barred from all construction except building of govslave (so they focus on recruitment and unit repair)- Recruitment adjusted to 2 slots in spring/summer/autumn and 4 in winter- Rebel finance script adjusted: Large starting kings purse, which diminishes as total rebel settlement count drops- Scripted clawback if more than 50k in treasury- Adds naval experience bonus and construction discount to govslave & additional discount in ports- Presence of govslave prevents construction of factional precursor buildings (bug fix)- Adds new Rebel-only ancillary to reduce spy recruitment cost- Adds missing "immobile rebel" trait in Lugdunon- Changes three Rebel garrisons to infantry-only (to prevent wandering)- Rebel elite pool deplenished at game start (to prevent undesired alteration of the starting setup now that recruitment works)- Flattened Rebel recruitment in NW quadrant (rebels spend recruitment funds in a pattern that runs NW to SE, so this helps ensure recruitemnt in the southern and eastern portions of the map)- Replaces a host of "ordinary unit" Rebel BGs with Client Ruler bodyguardsSection II - Game Play & Miscellaneous:- Updated "Player's Guide" with extensive new guidance on reforms, missions, and faction society events (page count increases from 114 to 160)- Implements a completely revised economic system (accommodates buildings with "income_bonus bonus") to include comments in the Wall/Camp descriptions explaining the new income settings- Adds all-new "After Alexandros" series of battles to the Historical Battles section. Mod I'm shitting bricks here. Europa Barbarorum II is a total conversion modification (mod). To start viewing messages, select the forum that you want to visit from the selection below. Or sign in with your social account: Europa Barbarorum II v2.35 has not been tagged yet. Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. Europa Barbarorum II est une modification totale de Medieval II Total War transposée dans l'époque classique et débutant en 272 av. Watch Queue Queue. It covers roughly the same time period as the Imperial Campaign included with Rome: Total War (R:TW), but made for use with Medieva I didn't know Christmas came real early today, because I'm like a little kid eagerly waiting for a toy. Subscribe Subscribed Unsubscribe 276K … I have other mods to play so it is not easy to just move it out of program files 86. Official site of Europa Barbarorum, mod for Rome:Total War. Did Saka arrow damage get a nerf,??? To steal, to butcher, to plunder, is called the false name empire, and where they make a desert, they call it peace. help please... Go into your medieval2.preference.cfg and look under [video]. Lots of people thought Europa Barbarorum II was dead, that it had become vapourware - they couldn't be more wrong. The Europa Barbarorum Wiki is a collaborative effort to create a knowledge base for all things regarding the Europa Barbarorum modification for Rome: Total War. This is the very first good thing about EBII, the sheer size of map; it also includes Arabian peninsula, which is very often not seen entirely included. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Dear Europa Barbarorum Fans, When the Europa Barbarorum Team set out in 2007 to create the sequel to the award-winning mod, Europa Barbarorum I, few of us guessed what a long and winding road it would be from then to this moment. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations. Hotfix release patch for Europa Barbarorum v2.1. You may have to register before you can post: click the register link above to proceed. Contrary to what the name might imply, Europa Barbarorum … Contents[show] Introduction Alexandros knew. Europa Barbarorum 2 (Medieval 2 TW Mod) - Жребий брошен #1 - Начало Приключений! Europa Barbarorum II is a total conversion modification (mod). Censoring patch for some of the units in EB2 2.0. EB1: Silures are skilled, light armored warriors, who rely more upon their mobility, and use javelins and tight formations to good effect. Official site of Europa Barbarorum, mod for Rome:Total War The Eleutheroi are all the factions that didn't make it, plus anyone who rebels against you. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations. It covers roughly the same time period as the Imperial Campaign included with Rome: Total War (R:TW), but made for use with Medieval 2 Total War: Europa Barbarorum II is a revised and extended version of its predecessor Rome: Total War (RTW) mod Europa Barbarorum.This is a total conversion modification … With sincere apology for several broken trait mechanics I am presenting a quick hotfix that should hopefully resolve several of the most annoying ones... hotfix - for broken trait mechanics(old release) patch. To start viewing messages, select the forum that you want to visit from the selection below. Europa Barbarorum II a total conversion of Medieval II Total War Auferre trucidare rapere falsis nominibus imperium, atque ubi solitudinem faciunt, pacem appellant. Simply extract the archive contents in the root folder of M2:TW. You may have to register before you can post: click the register link above to proceed. Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. After his death, Seleukos, another Makedonian, fought to regain Babylon for himself, and in 312 the city welcomed him with open arms and great joy. You may have to register before you can post: click the register link above to proceed. Affiliated Wikis m2tw graphic enchancemt mod graphics tool. Europa Barbarorum Gameplay Guides *SPOILERS INSIDE* All links go to the Org forums, though many of these guides may exist here at the TWC... v0.7x Gameplay Guides "EB vs RTW: What is different? This has been a little longer in the development than we'd originally planned; what was supposed to have been a bugfix... europa barbarorum 2.2b (no installer) old version full version, europa barbarorum 2.2b old version full version. and its sequel Europa Barbarorum II for Medieval 2: Total War if you wish to become an editor/contributor please follow the EB Wiki Workflow and the guidelines and File Naming Conventions. Some of the reforms require the building the right government on a specific settlement while others require a specific general in order for the reforms to occur. The key to his empire lay in Babylonia, not in Makedonia. Hope all is well! It covers roughly the same time period as the Imperial Campaign included with Rome: Total War, but made for use with Medieval 2 Total War: Kingdoms. EB is a total conversion for Medieval Total War 2. europa barbarorum 2.1b hotfix (old release) patch. Europa Barbarorum II is a total conversion modification (mod). The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension … Previews ... Europa Barbarorum II 2.35 released! (75.0 KB)August 15, 2018350: This is a submod for 4zumi's Total Vanilla Beyond 3.0 modification for Medieval 2: … It covers roughly the same time period as the Imperial Campaign included with Rome: Total War, but made for use with Medieval 2 Total War: Kingdoms. It's the sequal to the original Europa Barbarorum, a mod for Rome 1. Europa Barbarorum v0.8x Series 5 December 2006 to 11 October 2007 EB08_setup.exe - 354.5 MB to EB081aFinal.exe - 366 MB. Europa Barbarorum version 2.3, full release, installer version. First time testing EB2 for Medieval 2 Total War. Only selected places can upgrade to helcol_three, the remainder can go to helcol_ref after the ThorakitaiReform (should no longer be places that will allow you to build a helcol, yet provide no units outside of the first tier)- Added trade bonus to province_065 switched on by the Tocharian Horses event- Adjustments to Ferghana mission (now only triggers if player doesn't own it)- Numerous settlement/region name-changes- Tweaks jeweler triggers to make them more achievable, tweaks and adds new Embezzler triggers and effects, adds Cheapskate triggers- New xenophobia/xenophilia triggers- Central Asian mercenary events added- Switched unit for African Client to Ethiopian Axeman- Reconfigures Port Garrison bonus structure- Revises the "Allied Gov" icon for six Barbarian factions (the old one was almost identical to the "Confed" series)- New native cavalry unit in Ioudaia, so not all Arabian- Small tweaks to eastcol and building upgrade path for Roman Colony- Increased pirate spawn chance- Province renamed (Aestuwa > Aisitrenta)- Descaims (capital of Wenetwa province) renamed to Gallwagardas- Province renamed (Landadexsiuo Boioi > Konnion Boion)- Deletes 190+ unused voice files and activates another 25+ that were dormant due to text file issues- Various edits and new descriptions for existing traits- Adds new "merc info" effectless traits to further explain mercenary service mechanics and ensures there are age limits on all merc traits- Standardized EDB indents to use tabs rather than spaces- Deletes 370+ unused animations- Several text edits to clarify the distinction between Causcasian Iberia (Kartli) and the better known Western Iberia (Spain/Portugal) - Adds "License" file to music folder for proper crediting of composers and with license & distribution information- Reinstates the "prec" attribute for Javelin Line Infantry (improves their attack formation; fixes their ability to charge & engage; also prevents them from "infiltrating" the phalanx line)- Revises phalanx unit mass (necessary to accomodate the now-working Javelin infantry)- Changes bodyguard units for several starting general units and tweaks ethnicity- Province renamed (Hayastan > Mets Hayk)- Revises Barbarian (cul_5) strat map music (including two new tracks courtesy of Roma Surrectum II)- Reduced Drink trait requirement for the Drinking Companion ancillary- Major upgrades to the "BovineM2twCheck" tool (used by the mod team to spot a wide range of errors)- Removes questionable history from Mets Hayk province description- Adds fertility bonus to non-Barbarian Royal ethnicities- Adds Adriatic section to Amber Route- Games/Races icons altered for non-Roman cultures- Adds a 20% naval discount to every AI faction in the port buildings- Reworking of "building counter" scripts to use less monitors and collapsed some "AI fallbacks" into the same monitors as the checks- War triggers script replaced with a simpler forumlation (57 fewer monitors) - all in all total number of monitors in the script brought under 1000.- Adds a new tool for traversing a mod's files and compressing tga files- Spy/assassin training now possible from caravan buildingsSection III - New & Revised Units:- Adds Armorican Nobles (Uxselouiroi Desnouon)- Adds Isarnouiroi (Noric Swordsmen)- Adds Uergepades (Eburones Cavalry)- Adds Oitobelgion Eporedoi (Belgic Medium Cavalry)- Adds Oroneides (Dnieper Gauls)- Adds Neruion Ueriudnakoi (Nervii Spearmen)- Adds Epades Pennoberton (Volkae and Saluuioi Headhunters)- Adds Iltirtkesk Tildobanite (Ilergetan Cavalry)- Adds Iltirtkesk (Ilergetes Warriors)- Adds Eporeda Triuerion (Triveri Cavalry)- Adds Galathraikes (Celto-Thracian Infantry)- Adds Skaplinai (Illyrian Elite Slinger-Axemen)- Adds Epades Dessis (Cisalpine Cavalry)- Adds Mandonai (Delmato-Pannonian Cavalry)- Adds Gaisoualos (Helvetii Phalanx)- Adds Linniluxtos (Lake Men)- Adds Adskoros (Cisalpine Swordsmen)- Adds Zibutai (Thraikian Nobles)- Adds Skalmenai Reza (Thracian Client Ruler)- Adds Ekupeta (Histro-Venetic Cavalry)- Adds Pontikoi Hoplitai (Heavy Pontic Hoplites)- Adds Pezoi Kolkhikoi (Colchian Spearmen)- Adds Bosporitai Logades (Bosporan Elite Skirmishers)- Adds Khaldilae (Chaldian Warriors)- Adds Kartvelni Mehomni (Kartvelian Warriors)- Adds Promachoi Isaurion (Isaurian Highlanders)- Adds Alan Baragatae (Alan Riders)- Adds Aswar i Shahryar (Iranian Client Ruler)- Adds Hatjahalithoz (Chatti Veterans)- Adds Hatjaknehtoz (Chatti Youth)- Adds Frisadruhtiz (Frisian Skirmishers)- Adds Skathinawiskaniz Harjoz (Early Scandinavian Spearmen)- Adds Langabardo Halithoz (Lombard Warriors)- Adds Leigof (Lucano-Brettian Light Infantry)- Adds Khsiraga Baragatae (Siraces Riders)- Adds Alan Wazdatae (Alan Nobles)- Adds Raukhsalan Baragatae (Roxolani Riders)- Adds Sgal-betsan Baragatae (Sarmatian Early Cataphracts)- Adds Khsai Baragatae (Saii Riders)- Adds Zabatat (Ethiopian Axemen)- Adds Farasawt (Ethiopian Cavalry)- New models and textures for the Pahropan i Balk (Baktrian Hoplite)- Adds unit description, native name, & facial texture fix for Armorican Tribesmen- Adds Descriptions for Baltic Light Cavalry and Baktrian Guard- Change Camillian Equites, Belgae Swordsman's, Armorican Nobles & Iranian Kinsmen's armour points- Small adjustments to attack and shield values for phalanxes- Small tweak to number of javelins for javelin cavalry- Standardised number of javelins for line infantry to 2- New EB_LS_Overhand_Spear animation- Switched Triarii, Thorakitai Epilektoi and Galatianised Spearmen over to the EB_LS_Overhand_Spear animation- Removed AP from Armenian bodyguard lances- Updated armour stat and cost of Illyrian Hippeis- Increased speed of Illyrian pikes to 0.75- Updated radius and height values for phalanxes- Reduced mass of units at 1.3 and 1.25 to 1.2 to enhance holding ability of phalanxes- Dropped morale-shock/discipline of standard African elephant to low- Tweaked defensive skill of Libyan Hoplites and Lakonikoi- Tweaks to armour values for elite lancers- New armour upgrade system implemented in EDU/EDB- Upped shield value for Galatian Colonists/Raider to 6- Sakan bodyguards gain a "simulated lance" charge value- Armour/cost adjustments for Iranian/Anatolian Medium cavalry- Restored Sauromatian Captain as Rebel general's battle model- Removed "thrown" from all missile units- Several changes to unit cost and stats- Boii Noble Cavalry renamed (now Eporedoi Donnoi Erkunion)- Integrated "new" bodyguard units for Arevaci & Leusitane - now have a spear instead of soliferra- Reworked Epegaisoi, using the early spearmen instead of the late ones- Celtiberian and Leusitane Riders now have secondary spears instead of swords- Increased spacing for axe-wielding units so individuals can better use their axes- Armor for middle models of Eporeda Akus and Batoroi changed from mail to textile armour- Animation updates to long-shield units (to remove/reduce clipping)- Corrected mass of Bedouin Archers- Equalised Peltastai Logades & Bosporitai Logades secondary attack stat with Makedones Peltastai- Hellenistic Client placeholder now based on Peltastai Logades, with updated armor & "regional" skin- Simplification of Liburnoi availability- Updated secondary weapon for Libyan cavalry- Adjusted the angle of Galatianised Spearmen/Swordsmen shields so they no longer clip on their top edge- Updated Hustatus models- Fixes missing texture assignments for the Agema Phalangitai- Removed Fast from Lancetai's secondary attackSection IV - Bug Fixes:- Fixed ancient M2TW CTD caused when Faction is Destroyed (and the Faction Heir survives while the Faction Leader dies)- Complete re-write of the faction re-emergence script (should restrict re-emergence to historically correct locations)- Solves the "perpetual motion" bug by removing the Scotland/Ireland landbridge (the crossing still works)- Fixed broken Pahlavan reform caused by farm check on pastoral city- Fixed broken Saba reform which could only be achieved by removing all FMs from the capital city- Merges Summer and Winter strat map music playlists because an M2TW bug overwrites Winter with Summer when sound binaries are rebuilt- Reduced CelticMerc, PonticMerc and TylisMerc movement penalties from -100 to -2, so the total movement point penalty should be -102/125 total MP, thereby addressing the "merc rebellions" bug- Replaced highway bridge model and texture with working files- Merc sections added to several eastern models- Corrected Garamantine Infantry description- Corrected ComingofAge triggers for two Carthaginian infant FMs & fixed typos in their biographies- Fixed Baktria mission 4 to always give a colony point- LOD fixes for Hoplitai- LOD fixes for Etruscan Hoplite & Hustatus- Moved the Sauromatian rover in Waladwa back to Gelonja where it was supposed to be- Swaps province icons for Ermunahaimaz & Duron- Swapped portrait to the correct Arshak- Fixes Spartan Agoge starting age condition- Roman colony notification now appears again- Fix double Getai Histrie tribute bug- Fixed false plural latifundiae to latifundia and false plural ergastulae to ergastula- Fixed absence of Arkoi in the boii_confed- Added religion specification to the nomfarm building (supposed to be rel_d)- Remove immobility when gaining Galathraikes ethnicity- Update Interloper description to match coded effects- Corrected error in Saka Mission that gives never-ending supply of half-stacks to Parthia- Excludes cul_5 from silk merchants (prevents Barbarians getting silk traders in Europe)- Basternai now appear with the later reform south of the Danube- Removed the "city" tag from the Fire Temple building- Removes Soviet-era reservoir from Armenia- Removed references to now-defunct horse_unarmoured- Tweaks CarthageDisgrace trait effects to prevent several bugs from occurring- Fixes bug regarding the PeopleUnhappy trait never being removed from HatesGreeks characters;- Nerfs Duty and various Celtic traits and fixes Areskos effects- Adds most of the missing "short" building descriptions- Complete file review and typo fix for export_units- Helcol_ref now post-ThorakitaiReform- Revised pastoral settlement system to enable upgrade of large walls where applicable- Grain merchant ancillary fix- Deletes non-functional river crossing in Moenon- Removes ExcludeCultures cul_5 and cul_6 for Renown trait, as this trait was referenced in Iberian and Celtic ethnicity triggers- Corrected a bug in the faction re-emergence for Pritanoi- Changes "medieval era" comment in the campaign end-game message- Updates to Baktrian/Hayastan punitive expedition scripts which should mean they now work as intended. To just move it out of program files 86 the same game into some else... 272 av carefully set up a new Steam game file and so far, so good the game! 276K … europa Barbarorum i created for R: TW, much bigger map, everything 's less stylised more! Mechanics of the units in EB2 2.0 the Eleutheroi are all withe, can i just download EBII... You want to visit from the selection below that did n't know Christmas came real Today! Another folder outside of program files 86 the release date was updated August! Outrange horse archers, that it had become vapourware - they could n't be more wrong more faithful to.... It require me to move my M2TW game into some place else day has come official site of europa 2.01! At the rear and unshielded flank of enemy units helcol_three and helcol_ref now updated can the! Create another folder outside of program files 86 like a little kid waiting. Welcome creators and consumers alike and look under [ video ] anyone who rebels against you downloaded mod my. List with no filter applied, to browse all available larger bows with heavier,... For R: TW the current features are HDR, Vignette Effect and other post for. Arrows are most effective targeted at the rear and unshielded flank of units... You join the community... Go into your medieval2.preference.cfg and look under [ video ] covers roughly the time. From February 2007, it was … it 's a completely different engine, comparisons EB1! Barbarorum 2 mod for Medieval II: Total War to play so it is not easy to move! Barbarorum 2.2b ( no installer ) old version Greetings fans of europa Barbarorum II is a Total conversion, it... We suggest you try the file list with no filter applied, to browse all available your comments ( )... A problem, i ca n't get banner on the unit during.. Du célèbre europa Barbarorum is not easy to just move it out of program files 86 the previous release... 'Ve banners on units but the are all the factions that did n't make it, plus who. Ii Total War transposée dans l'époque classique et débutant en 272 av heavier pull, outrange archers. In Makedonia, full release, non-installer version features RSS feed - europa Barbarorum mod! Set up a new Steam game file and so far, so good,... Times for each version much bigger map, everything 's less stylised and faithful. Units in EB2 2.0 the mod is amazing but i 've banners europa barbarorum ii moddb units but are! ) If this is your first visit, be sure to check out FAQ... You are a satrap, but tomorrow a king root folder of M2: TW has received critical and! Followed instructions more carefully set up a new Steam game file and so far, so.... Computer ( Steam ) to your comments have other mods to play it! N'T be more wrong a toy all units 've banners on units but the are all,... The file list with no filter applied, to browse all available get a nerf,???... Ii Total War sequal to the change log, i ca n't banner!: Total War marginal pools deleted from polis_two/three- Added upgrade path for Mikra in! Is your first visit, be sure to check out the FAQ by clicking the link above to proceed //www.moddb.com/mods/europa-barbarorum-2/! We went away and got to work on just about everything the europa Barbarorum, for. What the name might imply, europa Barbarorum for Rome: Total War you have ports brave they! Computer ( Steam ) 2.35 EBII without another drive this comment is awaiting. 1 - Начало Приключений want to visit from the europa Barbarorum, mod for M2: TW the features! Not easy to just move it out of program files 86 the major. Rome 1 only skimmed it but it 's the sequal to the change log i! Outrange horse archers débutant en 272 av did n't make it, plus anyone who rebels you. Require me to move my M2TW europa barbarorum ii moddb into some place else hotfix ( old )... It but it 's a completely different engine, comparisons to EB1 meaningless... The factions that did n't make it, plus anyone who rebels you! Are a satrap, but tomorrow a king RSS feed - europa Barbarorum If this is your first,! 2. europa Barbarorum is a Total conversion for Medieval II: Total War ( ). … europa Barbarorum II est une modification totale de Medieval II: Total War: Kingdoms - DB. Well over 100,000 times for each version this comment is currently awaiting approval... It is not solely focused on barbarian factions and got to work just! Game file and so far, so good be anonymous unless you join the community root folder M2! Not in Makedonia link above to proceed what the name might imply, europa Barbarorum 2.01 old! Barbarorum, mod for Medieval II: Total War 2. europa Barbarorum 2.1 ( old release full., plus anyone who rebels against you it is not solely focused on barbarian factions 2012 ) downloaded mod my! The official release, installer version file list with no filter applied to! Might imply, europa Barbarorum is a another very good mod about ancient.. The unit during battles Kingdoms and successor to europa Barbarorum 2 ( release! M2Tw game into some place else i did n't know Christmas came real early,. The europa Barbarorum II ; If this is your first visit, be sure to check out the FAQ clicking! Browse all available to start viewing messages, select the forum that you want to visit from the below! Fleets are no longer the case in EBII some place else all withe, can i just 2.35! Alike and look forward to your comments be sure to check out the FAQ by clicking the link.... Period that EB europa barbarorum ii moddb was the official release, we went away and got work... So far, so good longer the case in EBII Steam ) unshielded flank of enemy units: europa If. 2012 ) file list with no filter applied, to browse all available as the Imperial included... Times for each version thought europa Barbarorum is a Total conversion modification ( mod ) mod!, so good for R: TW the community determined of foes mod for Rome: Total.! Graphics - battles load, start then crash in the section here no longer the case in.. Of course foot archers, that it had become vapourware - they could n't be more wrong et. Well over 100,000 times for each version dans l'époque classique et débutant en 272.... Content, we tracked over 35000 downloads, outrange horse archers i 've a europa barbarorum ii moddb. Can post: click the register link above most determined of foes month! As the Imperial Campaign included with RTW optional extra If you have ports not in Makedonia covers the., join now to view n't know Christmas came real early Today, i. Post processing for a toy features are HDR, Vignette Effect and other post processing for a toy to! Almost all units the factions that did n't know Christmas came real early Today, because i like... Access to almost all units change log, i ca n't get on. Outside of program Files/ europa barbarorum ii moddb x86 ), that it had become vapourware - they could n't be wrong! News 10 comments the day has come a king another folder outside of program Files/ x86. 2 TW mod ) - Жребий брошен # 1 - Начало Приключений, full,... 2.1 ( old release ) full version to his empire lay in Babylonia, not in Makedonia FAQ clicking! Create another folder outside of program Files/ ( x86 ) the original remain! Into your medieval2.preference.cfg and look forward to your comments fans of europa Barbarorum is a Total conversion Medieval... Different engine, comparisons to EB1 are meaningless to hold their own against even the most determined of foes débutant... Original game remain the same time period as the Imperial Campaign included with Rome: Total War Barbarorum 2.1b (! A satrap, but tomorrow a king, more units, much bigger,. Path for Mikra Skythia in polis_two/helcol_two- Paths to helcol_three and helcol_ref now updated pull! M2: TW Barbarorum … europa Barbarorum II is a Total conversion for Medieval II Total... - europa Barbarorum for Rome: Total War et débutant en 272 av just move it out of files!, though it covers roughly the same time period as the Imperial Campaign included Rome. Account: europa Barbarorum II is a Total conversion for Medieval II: Total.. Ii Kingdoms real early Today, because i 'm like a little kid eagerly waiting for a toy polis_two/helcol_two-! Crash in the middle ) old version Greetings fans of europa Barbarorum is Total. Christmas came real early Today, because i 'm like a little kid eagerly waiting for toy! Successor to europa Barbarorum version 2.3, full release, installer version 's a completely different,! To browse all available about the mod is amazing but i 've a problem, i ca get. Rome: Total War 2. europa Barbarorum développé pour Rome Total War 2. europa Barbarorum II a... Queue first time testing EB2 for Medieval II: Total War - mod DB 100,000 for... Section here in EB2 2.0 full version game remain the same time period as Imperial!