While character stats are already highly customizable with the junction system, these changes are not permanent. Some levels are designated to have a "Strong" HP increase of 20â25 as well to the HP bonus, and are not obtained at random. To get Speed one can refine Spd Ups by fighting Cactuars on Cactuar Island, and collecting 100 Cactus Thorns to refine them with GFAbl Med-RF to 1 Hundred Needles and refine that using Forbid Med-RF, into 1 Spd Up. Upon leveling up a spell or weapon, the points it has jump up from 256 to 512 to 768 and so on all the way to 4096 (level 16, the maximum). However, Speed is a fairly worthless stat to raise, as the change is rather insignificant and you'll need to raise the Speed stat a lot if you ever want to double-turn another of your characters. The "growth" is a number dependent on class that ranges from 1.50 to 3.00 in increments of 0.25 for the four passive stats (Atk, Def, Mgk and Res), from 5 to 9 in whole integers for HP, and from 1 to 8 for MP. A character gains a bonus to Attack Multiplier equal to 1/16 of his Agility. The player can instead permanently boost the accessories' attributes through equipment upgrades. I was just talking to somebody about FF9. Characters earn Crystogen Points (CP) to spend on the Crystarium to gain permanent stat boosts in HP, Strength, and Magic power. Stamina. Only one stat, when modified, makes an obviously meaningful contribution: Magic Power. In addition to the above, there is a chance of increasing additional stats. It is possible to duplicate the Sources with the W-Item duplication bug for quick stat boosts. Final Fantasy Tactics A2: Grimoire of the Rift features a wide array of races and job classes, each with unique stat growth rates. You can help the Final Fantasy Wiki by. Final Fantasy IX Perfect Stats Calculator. Leveling a role on a large Crystarium node increases certain stat by certain amount: These stats can also be improved by equipping various weapons and accessories. The maximum stats attainable only by fully advancing through Crystaria for each character are: Each role can now attain level 99 and the Crystaria for Serah and Noel have twenty-two stages at each a bonus is selected. Each dressphere has different stats on each level, but stat growth is not dependent on the dresspheres themselves. The following lists the growth of characters' HP with no equipment modifiers: The following lists the growth of characters' MP with no equipment modifiers: The following lists the growth of characters' Speed with no equipment modifiers: The following lists the growth of characters' Strength with no equipment modifiers: The following lists the growth of characters' Magic with no equipment modifiers: The following lists the growth of characters' Spirit with no equipment modifiers: Final Fantasy Wiki is a FANDOM Games Community. There are two types of nodes: small and large. Their growth is controlled by a series of formulas within the game. HP can be permanently boosted by unlocking augments on the License Board, and MP can be permanently doubled, and finally tripled, of the original value, by learning Quickenings in the original version (in the Zodiac versions Quickenings use a separate gauge rather than MP). Just because a class doesn't have anything that high, it does not mean the class is weak. The Defense stat reduces the amount of damage received from a physical attack. This is the only "E+" rating. The Magic stat determines (along with Level) the damage dealt (or amount healed) by a magical attack, referring to Blk Mag, Wht Mag and Summon abilities. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on. Materials are further divided into Biological which are used by Feral Creatures and Mechanical, which are used to develop mechanical monsters. Some Guardian Forces have abilities that grant a permanent level up bonus upon the character who equips them. Party member HP is capped at 9999 while enemies are not. Casting a certain spell will eventually increase the level of that spell, making it more powerful and less likely to miss. Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, https://finalfantasy.fandom.com/wiki/Stat_growth?oldid=3380902, Section needed (Final Fantasy Tactics Advance). The best way to grow stats is to level up in a job with good growth, then de-level through the degenerator trap or enemy abilities as an Arithmetician, then re-level as a good stat growth job. The following method requires Doomtrain, Eden and Tonberry. Unarmed awards 11 points per use, while Fire awards 3 points. I (or pretty much anybody) could make a mod in Hades Workshop to normalize stat growth. Lock spheres can be opened with key spheres that match the level of the lock. Being suboptimal end game is going to drive me up the wall, I quit my playthrough of FF8 years ago because I ⦠This requires completing the CC quest before the point of no return. A stat with only one icon indicates minimal increase for that Mirage, or none whatsoever. Increasing their level improves the damage the character does, and boosts most stats. The MP of Dagger and Eiko also determines whether or not an eidolon will do its full animation when summoned based on the following: A party member's MP is determined as follows: in which MPMod(Level) is a table lookup that depends on level (for instance, MPMod(1) finds 200, MPMod (99) finds 642). A party member's Strength is determined as follows: in which Strength Bonus is increased by any equipment that boosts Strength that was equipped on level up (if equipment gives 3 extra Strength, then 3 will be added to the Strength Bonus on level up) and automatically by 3 each level.[1]. Only a certain amount of each increase can be bought and they are very expensive. Final Fantasy IX deviates from the style of customisable characters featured in the last two games by reviving the character class concept, which designates a character to a certain role in battle. When a character lands at a given node they can use spheres acquired through the game to activate a node and receive the node's attributes, such as HP or MP boost, Strength, or Luck. Gaining levels earns Magic Stones, allowing the character to equip more support abilities at once. Growth ratings are depicted as icons, and the amount of icons for each stat determines its growth, from one icon to five. Among the many options are permanent stat bonuses up to 120 HP/MP, and +8 in other stats. Stat growth refers to the permanent improvement of the stats of the player characters. Battle and Magick Lores on the License Board give +1 to Strength and Magick Power, respectively. Every 16 levels gained adds +1 to a character's Magic Multiplier. For example, Cloudâs initial weapon, the Buster Sword, offers âNormal Growthâ. The variable stat growth bugs him: he doesn't like leveling up knowing he'll have lower stats for it. Every spell and weapon needs to get to the same amount of points to level up, and since some give more, they will reach a level up sooner. Whenever a character gains a level, their maximum HP increases by a random amount ranging from Level + 100% of Vitality to Level + 150% of Vitality, thus, changing to high-vitality jobsâlike Monk, Knight, Viking and Black Beltâbefore leveling up makes it easier to max out HP. Serah has the superior Magic growth and Noel has the superior HP and Strength growth. While the visual length will not change, having a higher Speed stat makes a character get their next turn faster. This does not stack with the guaranteed stat bonuses from above. A character gains a bonus to HP equal to Vitality/4. The player can permanently increase a Mirage's stats (and their transfigurations thereof, if any) by unlocking stat boost spaces within their Mirage Board, but this does not affect their stat growth. Characters have a chance to gain a "strong" level in HP and MP. A party member's Magic Stones is determined as follows: in which Magic Stone Bonus is increased by 5 each level.[1]. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. The chance of an attack being a critical hit is determined as follows: The chance that a character with the Counter support ability will counter an attack is determined as follows: Without Bandit equipped, the formula for Steal hitting a target is as follows: If Attack is equal or greater than Defense, Steal is a success. The Magic Defense stat reduces the amount of damage received from a magic attack. Robots takes a pretty bad stat penalty, so 99 for all stats and 999 HP and anything over 999 is just calculated as 999, which is the reason robots fall way behind humans and mutants. The abilities needed are Doomtrain's Forbid Med-RF, Eden's GFAbl Med-RF, and Tonberry's Familiar and Call Shop. The following is a list of stats in Final Fantasy IX. Stamina betters a character's chance to evade status attacks, but a Ribbon would guarantee it. For player perspective, B ratings are rare, and A more so. Zack also gains minor stat boosts himself by leveling up. 4. A character gains a bonus to Defense equal to 1/2 of his Vitality. A character's gear and level have a bigger impact than the permanent stat boosts gained from equipping magicite. Having more spirit lowers incoming magic attack damage. His magic defense doesn't go up as fast. There is no equipment that gives MStBonus. 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