Slow is a White Magic spell which reduces the speed of one or all enemies, reducing their Hit Rate. Reflect - Slow is a Level 1 Time Magic spell and costs 3 MP to cast. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. It will reduce the frequency of enemy attacks as well as increase cast and recast times on magic. Enfire - Rosa and Porom know the spell by default. In the Dawn of Souls and 20th Anniversary Edition releases it costs 5 MP to cast. Any character can learn Slow by having them use the Slow Tome (Slow Scroll in Origins). Slowga can be cast by Black Warlock, Chrono Controller, Enuo, Fury, and Atomos. You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Fables: Chocobo's Dungeon is empty or needs to be expanded. Final Fantasy XI Spell Information for Resist Slow II. The total amount of experience earned for defeating this monster (this is split evenly among surviving party members), Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's absorb, The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit, The hit % of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's hit %, modified by the target's evade %, The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has; note that, due to a bug, misses after the attack's first hit have a chance to inflict a status ailment despite not hitting, The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's damage rating to their normal damage (this extra damage ignores absorb), Each physical hit the monster takes will have its damage reduced by this amount, The monster's base chance to evade any given physical attack; each two points of evade % result in a 1% better chance to evade attacks, For each two points of magic defense, the monster has a 1% better chance of resisting any given spell, The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level, The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics), The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics), The families this monster belongs to; only undead monsters are affected by HARM spells; note that other monster families have no mechanical effect, The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage, The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage, Status-elemental spell that reduces all foes' number of attacks per round to 1, or counters the effects of FAST, Doubles the number of one ally's attacks per round, or counters SLOW, Non-elemental spell that reduces one foe's number of attacks per round to 1, or counters the effects of FAST, Reduces the number attacks the target makes. Stop - Slow a White Magic ability found in Tidus's section of the Sphere Grid and costs 12 MP to cast. It Slow one target, reducing ATB charge rate, it can initially be used four times and it can be honed to Rank 5. Slow decreases movement and attack speed of nearby enemies. Slow can cause Reflect, Sap, and Stop to be prolonged before it wears off and increase the total damage done by Sap. Slow is available early on from the enemies encountered near Balamb Town. Slow is a debilitation ability that deals magic damage to one target and may apply the Slow status. Thunder - (Thundara - Thundaga - Thundaja) - Slow makes enemies who hit you two or more times in a row (like your fighters do) attack just once. SLOW fills a similar role to DARK , though it makes up for its … Cure - (Cura - Curaga - Curaja) - Conjuring a spell costs mana and requires a segment of the ATB bar. The potency of the attack speed reduction is a function of the difference between caster and target MND. Break - (Breakga) - It causes the active time gauge to fill more slowly. Renew - Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. Raise - (Arise - Reraise) - Burst - Choke - Slow also slows down the movement of enemies within a certain radius. Slow can be used by Lunar Dragon, Sorceress, and White Dragon. is a recurring spell in the Final Fantasy series. The spell targets a single enemy unless paired with an All Materia and can be reflected. Stop Halt all movement and actions.. Holy - Slow is a White Magic spell available both to White and Red Mages. It has no effect on Doom, except in as much as it allows the player to take fewer actions before the countdown reaches 0. Enwater - Haste - Slow decrease the rate at which the ATB gauge fills.. Slow can be cast by Chrono Controller, Omniscient, Ricard Mage, and Atomos. Slowga (also called Slow2) is a Level 4 Time Magic spell that inflicts Slow on all enemies. Slow is a level 1 Enfeebling Spell, exclusive to the Black Mage class, and caps at level 100. Slow can be used by Time Mages and Famfrit for the cost of 12 MP. Any instant death spells - I never use them. Ultima - There are several different "types" of magic, and several "levels" within each type. Multiple slow effects don’t stack. Time Mages have the Slow spell and it costs 8 MP to cast and affects unit in an area. Section needed (War of the Visions: Final Fantasy Brave Exvius), Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: My Life as a King, Final Fantasy Crystal Chronicles: Echoes of Time, War of the Visions: Final Fantasy Brave Exvius, Final Fantasy IV: The Complete Collection, https://finalfantasy.fandom.com/wiki/Slow_(ability)?oldid=3380750, Image needed (Final Fantasy Tactics Advance), Image needed (Final Fantasy Dimensions II), Section needed (Lightning Returns: Final Fantasy XIII), Section needed (Final Fantasy Dimensions), Section needed (Final Fantasy Dimensions II), Section needed (Final Fantasy Record Keeper), Section needed (Chocobo no Fushigi na Dungeon), Section needed (Final Fantasy Fables: Chocobo's Dungeon). It has a speed of 50 and costs 80 JP to learn. Mini - Slow counters and dispels haste. This article is in need of a few pictures. It has a casting time of 1, costs 14 MP in the 2D versions, and 10 MP in the 3D versions. Slow - Esuna - (Esunaga) - The flow of time for the character is slowed, increasing time required to act. Remove by casting Haste. Two derived forumulae govern this: If caster MND ≥ target MND. It slows down the speed of all enemies, reducing their Hit Rate. Vox -, Aero - (Aerora - Aeroga - Aeroja) - Barwater - Most bosses are not immune to Slow, so it usually proves a sound strategy to use it at the start of a battle. But later in the game, it can significantly decrease a Monster's damage output. Enfrost - You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy XIV is empty or needs to be expanded. Regen - Slow - A character needs to be a Commando in order to use these abilities. _____ Fear - Blizzard - (Blizzara - Blizzaga - Blizzaja) - Bio - Sight - It has no effect on Monsters that only have one attack. Velius99 5,637 views. It lowers the target's speed, which means it takes longer for the target's gauge to fill. At 60 i'm fighting Spiders in the Boyahada Tree, and they constantly cast their AOE slow. It has a 70% accuracy in 2D versions (90% accuracy in 3D versions). There is also the more powerful spell Slowga, which casts Slow on all opponents. Slow is a White Magic spell. Slow! It slows down the speed of all enemies, reducing their Hit Rate. SLOW reduces a Monster's number of attacks per round to 1. Blind - Slow can be learned for 20 AP from the Ice Staff or Magus Hat and costs 6 MP to cast. Time Mages have the ability to cast Slow, which decreases the rate in which the affected unit's CT gauge fills, for 8 MP. Banish - Reduce target's ATB gauge recharge rate and deal magic damage. The spell slow can be purchased in Rabanastre, Barheim Passage, and the Nalbina Fortress and costs 8 MP to cost. Final Fantasy NES . Meddles with time's flow, reducing target's speed. Slow Monsters take fewer turns, which means they deal less damage and give you more time to … Final Fantasy XI Spell Information for Refueling. You can help the Final Fantasy Wiki by, This section about an ability in Mobius Final Fantasy is empty or needs to be expanded. Reduce target's ATB gauge recharge rate and deal magic damage. The target with it will be struck with the Slow status. Slow : 8 : All enemies : Base chance of 20 to set targets' # of hits to 1 : Rog, R-Mag, B-Mag 180 : Spell Level 3. Slow is learned by Time Mages from the Terre Rod and requires 200 AP to master. Slow is a White Magic ability with a Rarity of 1☆. Slow is an active ability inflicts Slow on a single target for 3 AP. Slow inflicts the Slow status. Silence - Ninja: Dual wielding glass canon, can learn some black magic spells (up to level 5) Druid: Unarmed brawler that learns some support spells of all levels Shaman: Can learn every support spell Magus: Can learn every damage spell Sage: Can learn every spell but slow gain of spell charges Language: English Location: United States Restricted Mode: Off History Help Attack speed reduction = 14.88% + ( (Caster MND - Target MND) * 0.2) If caster MND < target MND. Slow IX is used exclusively by the Emperor in the first fight, while Slow XVI is used by the Emperor in the final battle and by Hecteyes. Magic bugs are a series of bugs found throughout the series that is related to magic. Higher level enfeebling magic of the same type is also available to Red Mages exclusively. I think both those spells are kinda useless. Perhaps you can help by uploading a picture of BravelyD. Dark - (Darkra - Darkga) - Poison - Scourge - It lowers the speed of one target by 25% for four turns. In the Final Fantasy VII Remake, spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell. Final Fantasy 5's magic system is both complex and easy at the same time. Slow is a magic spell in Birth by Sleep, Re:coded, and Kingdom Hearts 3D: Dream Drop Distance. It is from the Terre Rod and requires 200 AP to master. Slow is a Saboteur ability that deals magic damage to one target and may apply the Slow status, with a base chance of 30%. It can also be refined from various items using the Guardian Force Diablos' ability Time Mag-RF. Temporarily reduces foes' number of attacks. In multiplayer mode, players can align their spells and cast together to fuse them. Barfire - Slow is a level 1 Time Magic. Click the register link above to proceed. This gives the mob less attacks (Paralyze stops attack and blind lowers accuracy) first which lowers damage done which saves mp for healer … If PURE was level one and could be used out of battle, like Maraks mod, it would be good. Slow is the second level magic on the Time Materia and costs 20 MP to cast. It reduces a target's agility, can be used once per battle, and up to twice a day. LOK2 was dumb as well, come to think of it. The Slow spell is being a Black Magic spell. Teleport - Haste - Slow is a Time Magick 1 License and one of the most effective magic spells that can be used in almost every boss battle. Sleep - (Sleepga) - Dispel - (Dispelga) - Slow is a good debuff to be sure, but simply not first one to cast. Comprehensive spell listing covering Jeff Ludwig's "Mod of Balance" for Final Fantasy 1- Dawn of Souls. Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. Slow is a magical spell in Final Fantasy VII Remake. Shoot a magical missile that has a chance of slowing down an enemy, reducing its mobility and AP recovery speed. As the spell's level grows, the potency and the success rate of the spell increases. Final Fantasy VI - Espers and Spells FAQ. Tornado - Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more. Casting Slow in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle and Eden by 0.2. Lightning can equip and use this ability as well as some enemies. Teaches the white magic Slow. Time, rest and give your kindness to the worthy! Slow is a White Magic spell that reduces one or multiple target's Speed at the cost of 10 MP. The order that seems to work best is: Paralyze, Blind, Slow. Some characters in the game learn a specific type of magic, which in turn make them either a black mage or a white mage. In Final Fantasy Crystal Chronicles Remastered Edition (FFCC), you can fuse different spells to get a new spell with a different effect or fuse similar spells to create a more powerful version of that spell. I'm too lazy to get a list of spells, so don't blame me if I missed one. Stun - Spider Webs are a good item to refine into Slow spells, obtained from Caterchipillars and their cards. It also delays Gradual Petrify, delays recovery from Sleep, and delays the effect of Poison. It has an ATB cost of 1. Besides, I'm not a big fan of instant death spells. Dia - (Diara - Diaga) - You can help the Final Fantasy Wiki by, This section about a spell in Chocobo's Dungeon 2 is empty or needs to be expanded. Slow1is a lackluster Spellearly in the game, because it doesn't do anything if a Monsteronly had 1 attack to begin with. Slow is an enemy-exclusive ability and can be cast by Aka Manah, Daeva, Elma, Insect Matriarch, Left Redoubt, Precepts Guard, Vegnagun (leg), and Watcher-S. The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage) It can be bought in Ancheim for 200 pg. Slow is a spell drawn from a few enemies and draw points. It costs 5 MP to cast, has a hit rate of 120, and is vulnerable to Runic. Quake - (Quakra - Quaga) - This section about an ability in Lightning Returns: Final Fantasy XIII is empty or needs to be expanded. It is cast by stacking Blizzard and Clear. You can help the Final Fantasy Wiki by, This section about a spell in Chocobo no Fushigi na Dungeon is empty or needs to be expanded. Time magick that inhibits the passage of time for its targets, effectively reducing their Speed. For only 10 MP more than Dia II, the spell is worth at least throwing a couple merits on. Freeze - Death - Stop is a magical spell in Final Fantasy VII Remake. The spell can only target single enemy, and is not as useful as previous incarnations, but is effective against a number of early bosses. It can be cast by fusing the Life Magicite with any of the three Element Magicites (Fire, Thunder, and Blizzard). Yes, these resist spells are quite sad. Rasp - QAKE would be good if it worked once in a while. It reduces the speed at which enemies act. Poisona - Rosa, Porom, Fusoya, and White Mages always have this ability. Blindna - You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Artniks is empty or needs to be expanded. Every upgrade to Dia III gives you 30 more seconds of duration (so 2 merits would be 1 minute, 3 merits would be 1 minute 30 seconds etc). RUSE is by far the most important spell you learn, but the curative charges are handy on the NES version, and INVS for targeting another party member can be helpful. Slow is the second ability of Time Materia, costing 3 MP to cast. In single-player mode, players can fuse spells from the menu to cast more powerful spells. Leonora can learn it at level 13. The spell also only junctions well with Speed, Status Attack, or Status Defense, but there are several better options for junction with Speed than Slow. It can be used by Mishiva, Shiva★, Shiva-Ixion, Shivalry★, Undead Princess, and Undead Princess★. Stona - The effect can stack, but multiple castings on the same enemy will decrease the spell's success rate. You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Explorers is empty or needs to be expanded. The initial ATB cost of this ability is 25, but can be reduced down to 15 ATB with repeated upgrades. SLOW fills a similar role to DARK , though it makes up for its … 3:37. The lower limit for speed is 75%. You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Dimensions is empty or needs to be expanded. Final Fantasy Wiki is a FANDOM Games Community. In the Zodiac versions, Slow can be learned by the Time Battlemage and Red Battlemage. You can help the Final Fantasy Wiki by, This section about an ability in War of the Visions: Final Fantasy Brave Exvius is empty or needs to be expanded. Slow is a cheap, effective Spell that can turn the tide of many battles in your favor. Slowra only hits one enemy, but you'll get items that use Scourge (instant death spell) for free. Protect - (Protectga - Protectra) - It is also an enemy ability used by Goblin Mage, Magic Plant, Orc Mage, Cockatrice, Wraith, Lizardman Mage, Lizard Wizard, Coeurl, Skeleton Mage, Tonberry Chef, Lamia, Shade, Sphere, and Tonberry. It appears on foggy days usually 3:00-8:00. Vivi can use the spell. Osmose - Confuse - Shell - (Shellga - Shellra) - You can help the Final Fantasy Wiki by, This section in Guardian Cross is empty or needs to be expanded. Toad - You can help the Final Fantasy Wiki by, This gallery is incomplete and requires Slow cast on all enemies in. It can be created by using Minor White Orb x3, Minor Wind Orb x3, and 1000 gil. 3DS Android BlackBerry iOS (iPhone/iPad) Mobile MSX PlayStation PSP Windows Mobile WonderSwan Color. Warp -. There are four fundamental types of magic in Final Fantasy IV - White, Black, Summon, and Ninjitsu. Berserk - If you find any errors (typing or statistical) wrong with this list, or have any suggestions, please let me know. Final Fantasy XI Spell Information for Resist Slow I. Fire - (Fira - Firaga - Firaja) - Slow is a White Magic spell that can be cast for a cost of 14 MP. Barthunder - Now, Final Fantasy 1 didn't have very many spells, but it's good to know about them right? It can be learned by Sazh (stage 10), Snow (stage 7), and Fang (stage 5). You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Dimensions II is empty or needs to be expanded. Blink - Allows the target to learn Slow when used outside of battle. It applies only to Slow effects. Invisible - The following is a list of abilities associated with the Ravager role. Enthunder - In 2D versions the spell power is +8 of the target's Speed modifier (with the default speed modifier being 16 for all targets), and can go up as far as 32, halving the target's ATB speed. ... Of what remains probebly SLO2 is the most useful as there are a few enemies which resist the better SLOW spell but do have multiple hits (not many but there are some). Float - Comet - The following is a list of abilities available in Final Fantasy XIII. Reduces an enemy's attack speed. It is a useful spell as many of the bosses are vulnerable to Slow status. Meteor - In this guide you can learn how to fuse spells in both single-player and multiplayer. Haste is directly opposed to Slow. Silence - SLOW reduces a Monster's number of attacks per round to 1. Slow can also be cast by Basilisk, Grimlock, and Ochu. Stone - (Stonera - Stonega - Stoneja) - In Final Fantasy Crystal Chronicles, players must collect an item known as Magicite to cast spells. Casting Slow1on a creature with the effect of Hastewill restore that creature's number of attacks per round to its normal value, and vice-versa. Slow is an enemy ability used by the final form of Chaos. The Scholar's Restrain ability works like Slow and slows down all enemies' movement, making them act last on any given turn. Shock - The spell is fairly effective against many of the bosses, particularly Beatrix, as it has a 60% accuracy rate. Scourge and Slowra are your choice. Slow's upgrade is Slow II. Most of these bugs are related to how spells work in comparison to how they should work. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Agito is empty or needs to be expanded. It costs 4 MP to use. Blind doesn't work that well in this game. In the Final Fantasy VII Remake, spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell.Conjuring a spell costs mana and requires a segment of the ATB bar. Bravery - Base Spell Speed - 341 The bonuses means: Total Spell Speed - Base Spell Speed 0 Bonus 152 Bonus 184 Bonus 679 Bonus 985 Bonus Final Fantasy 2 » Magic List There are two types of magic in Final Fantasy 2: White Magic and Black Magic. It is available early on from the Caterchipillars encountered near Balamb Town, but they need to be on high enough level to yield it. It can be cast by piling Blizzard and Clear. Also, to lengthen the thread some, we'll include enemy spells. Final Fantasy Tactics All Black Magic Spells (with text) - Duration: 3:37. The spell never misses, but can fail. 1 Battle commands 2 Commando 3 Ravager 4 Sentinel 5 Saboteur 6 Synergist 7 Medic 8 Other abilities 9 Gallery The following is a list of abilities associated with the Commando role. The enemies Killbin and Bahba Velamyu, and the bosses Helletic Hojo and Bizarro∙Sephiroth, can all use the spell against the party. It has no effect on Monsters that only have one attack. It can be bought for 80 gil at Walse, Karnak, and Istory. Legal Info. Slow (スロウ, Surou?) Flood - Flare - This is Resist Slow, NOT resist charm. It is stealable through the ability Steal: Ability, and is also susceptible to Return Magic. NulFrost - It reduces how fast an ally's ATB gauge fills up, and reduces the amount of attacks the enemy can throw out in a period of time. Final Fantasy 1 Spell List. Hold - Slow decreases movement and attack speed of nearby enemies. QAKE or PURE are at the top of my lists. Take your favorite fandoms with you and never miss a beat. Ok, this is pretty obvious. Well whether you think so or not, here is the list of all the spells and their costs and etc. This part of the guide will list the various magic available in the game. It can be bought for 3,000 gil from Regole, Castle of Bal, Quelb, and Castle Surgate and costs 9 MP to cast. "Look Mama, two Turkeys" ~The Secret of NIHM. ... Slow2 - It has the same effect as slow but this spell only hits 1 enemy. 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