Equivalent to feeding on human blood for vampires. The solution if this happens is to have Serana bite you and fully convert you into a Vampire Lord then seek a cure from Fallion in Morthal and then visit Aela and ask her to reinfect you with lycanthropy (which she will only do once unless you return to a previous save). Note 2: The mod works extremely well with Complete Crafting Overhaul and Weapons and Armor Fixes. Increases Light Armor skill by 30 points for 60 seconds. Carrying capacity increases by 30 for 300 seconds. All potions and poisons weigh () 0.5 units. You are 10% harder to detect for 60 seconds. These potions can be found in random loot or purchased from apothecary merchants. One-handed weapons do 30% more damage for 60 seconds. Creatures and people up to level 5 flee from combat for 30 seconds. Health is increased by 40 points for 60 seconds. Sabre Cat Tooth 6. Decrease the target's Magicka regeneration by 100% for 30 seconds. Lockpicking is 25% easier for 60 seconds. Pickpocketing is 40% easier for 60 seconds. Carrying capacity increases by 20 for 300 seconds. Allowing for gear to be made 10,000% better than usual. This is a list of the built-in potions added by the Dragonborn add-on. To spawn this item in-game, open the console and type the following command: player.AddItem 0000000F 1. Stamina regenerates 50% faster for 300 seconds. Target is 100% weaker to magic damage for 30 seconds. Carrying capacity increases by 60 for 300 seconds. One-handed weapons do 55% more damage for 60 seconds. I don't really use potions, but I do smithing and enchanting just cause I love smithing <#> "" is the actual item's ID and "<#>" refers to how many of that item you want. This page was last modified on 1 September 2020, at 02:18. Increases Light Armor skill by 10 points for 60 seconds. The tasks he gives appear under "Miscellaneous" in your Quest log. Restore 150 points of Health. Causes 6 points of poison damage for 10 seconds. Causes 2 points of poison damage for 15 seconds. You need to use any two of blisterwort, glowing mushroom, sabre cat tooth and Spriggan sap to create a potion of Fortify Smithing. Two-handed weapons do 20% more damage for 60 seconds. It should be noted that when using a potion, the 30 second timer will continue during the smithing process itself. Resist 40% of frost damage for 60 seconds. For 60 seconds, items enchanted are 15% stronger. Fortify Enchanting is an effect which increases the Enchanting skill. Every level of Smithing increases fortification results, having 100 is best. Blocking absorbs 10% more damage for 60 seconds. Target is 100% weaker to frost damage for 30 seconds. You are 15% harder to detect for 60 seconds. Restore 15 points of Stamina. Resist 50% of shock damage for 60 seconds. For 30 seconds, weapon and armor improving is 40% better. Health is increased by 100 points for 60 seconds. Like potions, you can also brew custom poisons from ingredients. You haggle for 10% better prices for 30 seconds. Target is 40% weaker to magic damage for 30 seconds. For the Fortify Attribute potions, places where randomly-generated bottles can be found are limited: Shrine of Akatosh, west of the Roadside Ruins. Restore 75 points of Health. Spriggan Sap Increases Light Armor skill by 10 points for 60 seconds. Carrying capacity increases by 60 for 300 seconds. Glowing Mushroom 3. Resist 20% of frost damage for 60 seconds. In this short video I show you the ingredients you need to make blacksmithing potions. Magicka regenerates 60% faster for 300 seconds. Stamina is increased by 80 points for 300 seconds. So I enchanted and equipped an armor, bracers, ring and amulet with the Fortify Smithing enchantnemt, with a combined total of 74% better improvment on weapons and armor, then I drink a potion that fortifies smithing by 50%, and I immediately sit on a grindstone to improve my Ebony sword, but the result is the same as if I didn't fortify my smithing. Magicka is increase by 20 points for 60 seconds. Looting Ingredients is the best way to find Smithing Ingredients.You can find a lot of jewels on defeated characters out in the wild. Drain the target's Stamina by 3 points per second for 30 seconds. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Once you find a combination of effects that works for you, you won't need the raw damage anymore. Target is 55% weaker to fire damage for 30 seconds. Restore 35 points of Health. Stamina is increased by 60 points for 300 seconds. These potions are available from the standard potion leveled lists; the level at which each first appears is provided in the table. To maximize smithing without resto glitch Smithing, Alchemy, Enchanting at lvl 100 enchant falmer helmet, circlet, gloves, necklace, ring with fortify alchemy with grand soul and all associated perks in enchanting. For 60 seconds, items enchanted are 20% stronger. Restore 125 points of Health. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Smithing xp from forging items is based on the value of the item forged. Target is 40% weaker to fire damage for 30 seconds. Resist 30% of fire damage for 60 seconds. Lockpicking is 35% easier for 60 seconds. Dreugh WaxCC (1.25×,1.27×) 3. Causes 1 points of poison damage for 10 seconds. Health is increased by 80 points for 60 seconds. The following alchemy ingredients can be used to create a potion of Fortify Smithing: 1. Restore 75 points of Magicka. Invisibility for 50 seconds. You can use potions to produce magical effects that can strongly support advancing your goals. Creatures and people up to level 8 flee from combat for 30 seconds. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. It can be used to make potions at an alchemy lab as part of alchemy. Increases Heavy Armor skill by 15 points for 60 seconds. You can use potions to produce magical effects that can strongly support advancing your goals. Invisibility for 40 seconds. Just as all of the other potions, each of these weighs () 0.5 units. You are 25% harder to detect for 60 seconds. Carrying capacity increases by 50 for 300 seconds. Blocking absorbs 25% more damage for 60 seconds. Drains the target’s Magicka by 2 points per second for 15 seconds. With 100% Fortify Alchemy (the maximum possible without custom enchantments) and all Alchemy perks, most potions and poisons will be five times stronger (6.25 times stronger for restoration potions). You can also sell unneeded potions to raise gold. Another thing I have noticed is that you can gain a ton of skill by improving higher level items like daedric, dragon and ebony when you have lots of fortify smithing gear and a potion. One-handed weapons do 25% more damage for 60 seconds. The only mods that will conflict are mods similar to HBE - Hardcore and Balanced Experience which implements their own Smithing perks tweaks. These poisons are not available from leveled lists. These are not the maximum strengths of a potion: they can be increased if alchemy perks are unlocked and also by fortifying alchemyskill. Target is 100% weaker to shock damage for 30 seconds. This page was last edited on 16 November 2013, at 14:58. Restore 90 points of Stamina. If you are a werewolf when this happens, it may result in your becoming a vampire/werewolf hybrid. Those that are unique are found in one place or are given to the Dragonborn by a character as a tool to complete a quest or as a reward for completing one. Bows do 40% more damage for 60 seconds. Increases Heavy Armor skill by 25 points for 60 seconds. The UESPWiki – Your source for The Elder Scrolls since 1995 < Skyrim: Alchemy / Items: Ingredients Increases Light Armor skill by 25 points for 60 seconds. Lockpicking is 40% easier for 30 seconds. Locations with the greatest numbers are: 2 guaranteed bottles found in 2 different locations: 3 guaranteed bottles found in 3 different locations: No guaranteed bottles or other known sources. Fortify smithing potions and enchantments do NOT increase skill level, but are based on the amount you are able to increase an item. Carrying capacity increases by 20 for 300 seconds. Lockpicking is 20% easier for 30 seconds. Leather Armour is created by using the pelts of animals that you have killed. These poisons are available from the standard poison leveled lists; the level at which each first appears is provided in the table. (One of several effects. So I enchanted and equipped an armor, bracers, ring and amulet with the Fortify Smithing enchantnemt, with a combined total of 74% better improvment on weapons and armor, then I drink a potion that fortifies smithing by 50%, and I immediately sit on a grindstone to improve my Ebony sword, but the result is the same as if I didn't fortify my smithing. Alteration spells last 20% longer for 60 seconds. Resist 40% of shock damage for 60 seconds. Stamina is increased by 70 points for 300 seconds. Increases Heavy Armor skill by 20 points for 60 seconds. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Creatures and people up to level 23 flee from combat for 30 seconds. You haggle for 25% better prices for 30 seconds. Conjuration spells last 20% longer for 60 seconds. Lockpicking is 15% easier for 60 seconds. For 60 seconds, items enchanted are 10% stronger. Using the 35% Alchemy gear with Seeker of Shadows boon you can make a Fortify Smithing potion that gives you 158% increased smithing. Stamina regenerates 5% faster for 60 seconds. Non-leveled but non-unique potions can be found in any number of ways or received from any number of characters, although some are found on the bodies of slain creatures. One-handed weapons do 50% more damage for 60 seconds. Conjuration spells last 50% longer for 60 seconds. Health is increased by 100 points and slower movement speed for 45 seconds. Enter "The Dreamstride" for an unknown length of time. create 5 fortify enchanting potions (blue butterfly wing, Hargrove claw) while equipping above items Create new set of fortify alchemy gear same as above but use the fort. The following tables list the potions available from the "Thief Cache" barrels. Pickpocketing is 20% easier for 60 seconds. Increases Light Armor skill by 15 points for 60 seconds. It is found only in potions and cannot be found on or applied to other items. These potions can be found in random loot or purchased from apothecary merchants. Most of the items on this page are traded by apothecary merchants. You can get up to +29% better potions with alchemy equipment and +29% smithing equipment. These poisons do not appear in standard leveled lists, and therefore are typically not sold by merchants or found in generic random loot. Fortify Enchanting is an effect which increases the Enchanting skill. Causes 3 points of poison damage for 20 seconds. Two-handed weapons do 30% more damage for 60 seconds. Potions can be purchased, found, or even created. Many potions are leveled to accommodate the needs of the ever-growing Dragonborn. Increases Light Armor skill by 15 points for 60 seconds. There's really no compelling reason to use this exploit if you level the skills to 100 and take the perks because with 116% Fortify Smithing gear, 130% Fortify Smithing potions and 32% Fortify Enchanting potions you can create gear that will make combat … Pickpocketing is 40% easier for 60 seconds. Poisons are potions that produce damaging magical effects after striking with a poisoned weapon, or reverse Pickpocketing the poison onto a target. Increases Light Armor skill by 20 points for 60 seconds. These potions can increase your weapons and armor a lot. Creatures and people up to level 23 will attack anything nearby for 10 seconds. Cannot normally be traded with apothecary merchants. Some potions featured in one of the loading screens in Skyrim. Many are quest-related. The item ID for Gold in Skyrim on Steam (PC / Mac) is: 0000000F. *points to 2* Using a Fortify Smithing 10% potion, while only being able to increase an item by 1, will only give you an increase of 0.1. Destruction spells are 40% stronger for 60 seconds. Invisibility for 45 seconds. A blood-freezing poison that does 5 points damage to Health and Stamina for 4 seconds. The last three columns of the following table provide the magnitude, duration, and cost (gold) of a standard potion if crafted at 100 Alchemy skill, without any perks. Another relatively simple potion; this … Only found in The Elder Scrolls V: Dragonborn. Resist 10% of magic damage for 60 seconds. Carrying capacity increases by 40 for 300 seconds. It can be used to make potions at an alchemy lab as part of alchemy. Take your favorite fandoms with you and never miss a beat. Items Scrolls, Potions, Ingredients, Food, Dragon Claws, Quest Items, Smithing Materials, Crafting Materials, Crafting Furniture, Flawless Gems, Soul Gems and Keys Restore 50 points of Health. Health regenerates 80% faster for 300 seconds. The Elder Scrolls V: Skyrim. Magicka regenerates 50% faster for 300 seconds. Decrease the target's Stamina regeneration by 100% for 15 seconds, Decrease the target's Stamina regeneration by 100% for 30 seconds, Decrease the target's Stamina regeneration by 100% for 45 seconds, Decrease the target's Stamina regeneration by 100% for 60 seconds. Shimmermist Cave contains at least forty. Carrying capacity increases by 30 for 300 seconds. Decrease the target's Magicka regeneration by 100% for 60 seconds. Creatures and people up to level 8 will attack anything nearby for 10 seconds. Ok so i JUST a few minutes ago found out how to create SUPER POWERFUL potions, using the exploit of creating restoration potions, unequiping etc. Destruction spells are 30% stronger for 60 seconds. Blocking absorbs 15% more damage for 60 seconds. Restore 100 points of Health. Resist 25% of magic for 60 seconds; Interrupts the soul drain effect in the. Decrease the target's Magicka regeneration by 100% for 20 seconds. Restore 100 points of Magicka. 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